Blacklist for Turret target priorities
Posted: Wed Jun 24, 2026 12:23 am
I think it would be a nice convenience to give turrets a Blacklist option like inserter filters.
For context, I am currently playing Warp Drive Machine and I want to configure my flamethrower turrets so they do not target explosive biters, since they have 100% fire resistance. However, WDM has 483 targets to select in that UI, which is an insane number to manually go through and check them all. Worse if I want to do the same for other damage types on other turrets.
A Blacklist option will make things easier for people in scenarios like mine, so we can just select the 10 or so fire-immune enemies and be done with it. I have seen someone make a mod for this but it says "WIP Do Not Use" so I assume it's not functional yet: https://mods.factorio.com/mod/target-pr ... -blacklist
Alternatively, wire signals could also work. Anything below 0 gets ignored, anything above gets targeted in order of what has the biggest signal value. I'm sure there's some niche scenario where you'd want that.
For context, I am currently playing Warp Drive Machine and I want to configure my flamethrower turrets so they do not target explosive biters, since they have 100% fire resistance. However, WDM has 483 targets to select in that UI, which is an insane number to manually go through and check them all. Worse if I want to do the same for other damage types on other turrets.
A Blacklist option will make things easier for people in scenarios like mine, so we can just select the 10 or so fire-immune enemies and be done with it. I have seen someone make a mod for this but it says "WIP Do Not Use" so I assume it's not functional yet: https://mods.factorio.com/mod/target-pr ... -blacklist
Alternatively, wire signals could also work. Anything below 0 gets ignored, anything above gets targeted in order of what has the biggest signal value. I'm sure there's some niche scenario where you'd want that.