[2.1.7] Disabling texture compression produces a recurrent lag spike.
Posted: Tue Jun 23, 2026 2:39 pm
Even while idling, with nothing on screen, where no fetching from the RAM-cached atlas should be happening. This seems to be an issue with texture streaming, because otherwise the game is playable normally, without DXT artifacts.
Configuration:
[graphics]
video-memory-usage=all
texture-compression-level=none
Configuration:
[graphics]
video-memory-usage=all
texture-compression-level=none