Tutorial level 3 and 4 should be improved or reworked for 2.1
Posted: Tue Jun 16, 2026 2:26 pm
Just last week I have replayed Factoio Tutorial with my friends who are new to this game.
Problem (scenario 3 and 4):
You can't see pollution on map and bitters are VERY aggressive. especially on map 3 where bitters start attacks as soon as player automate Miner+Boiler. Frequency of attacks break tutorial pacing and don't allow player to concentrate on learning how factories working.
Potential solution without full tutorial rework:
1. Allow player to see polution of factory on map to know that he is potential target
2. Remove closes nest to player and add more trees to absorb part of polution to delay attacks more
3. Make player create armor in tutorial 2 and start player with armor in part 3 and 4
4. Allow player to respawn in tutorial
Problem (scenario 4):
Tasks in scenario 4 are researching automobilism. As experienced player I understand that game is about scalability so it is expected to made few assemblers to get more science packs ang get to it faster. Problem is - game never teacher this to player. And I witnessed TWO new players both struggling with "I made 1/2 assemblers and now I'm waiting for 1+ hour"
Potential solution: Add optional task to scale production up. Just add something like "optional: made 10 assemblers that produce logistic science" and "optional: made 10 assemblers that produce automation science"
Extra: Tutorial screen says ytou can play with friend. In reality it is not obvious to do so you need to save a game and host game from save, please made it possible to host game from menu, or made it more visible option.
Problem (scenario 3 and 4):
You can't see pollution on map and bitters are VERY aggressive. especially on map 3 where bitters start attacks as soon as player automate Miner+Boiler. Frequency of attacks break tutorial pacing and don't allow player to concentrate on learning how factories working.
Potential solution without full tutorial rework:
1. Allow player to see polution of factory on map to know that he is potential target
2. Remove closes nest to player and add more trees to absorb part of polution to delay attacks more
3. Make player create armor in tutorial 2 and start player with armor in part 3 and 4
4. Allow player to respawn in tutorial
Problem (scenario 4):
Tasks in scenario 4 are researching automobilism. As experienced player I understand that game is about scalability so it is expected to made few assemblers to get more science packs ang get to it faster. Problem is - game never teacher this to player. And I witnessed TWO new players both struggling with "I made 1/2 assemblers and now I'm waiting for 1+ hour"
Potential solution: Add optional task to scale production up. Just add something like "optional: made 10 assemblers that produce logistic science" and "optional: made 10 assemblers that produce automation science"
Extra: Tutorial screen says ytou can play with friend. In reality it is not obvious to do so you need to save a game and host game from save, please made it possible to host game from menu, or made it more visible option.