"planet" event filter for entity-related events
Posted: Mon Jun 15, 2026 10:18 pm
Some modded planets use scripts to influence the behavior of entities when placed. Some planets, such as Maraxsis, have far-reaching effects on every entity in the game when placed. When too many mods use unscoped events when entities are built like Maraxsis does, this creates a performance problem when entities are placed. This issue could be addressed with a "planet" event filter, allowing events to only fire when the relevant entity is on a particular planet.