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clear entity

Posted: Sat Jun 13, 2026 5:16 pm
by Grob
TL;DR
Add an entity that allow you to clear/remove what's under it when you force-blueprint it.

What?
I suggest to add an entity, that cannot be crafted but can be added as a blueprint anywhere, that act as a no-entity-tile.
So when you force-blueprint somewhere, anything under it will be removed.
Basically a way to add bits of a a deconstruction planner inside a blue-blueprint...

Why?
There are some edge cases where it could be useful.
1) multi-stage blueprint. Sometimes you blueprint on multi stages an you'd like to add some "temporary" stuff in the multi-stage. This would allow you to remove the temporary stuff. Or, still in multi stage blueprint, you want to clear now the trees/stones/cliffs that sits where the next stage will be.
2) trees-inserter. Sometimes you make, for example, an inserter chain and when you blueprint it somewhere you don't see that there is a tree between two insterters that will block the chain. And your force-blueprint will not remove this tree because there is no entity on top of it. it is just "between" some entities that need some clear spaces in front/back of it.