no warning if logistic enabled building outside logistic supply area
Posted: Sat Jun 13, 2026 4:20 am
The game has visual feedback for each possible conflicting configuration situation (except for unsatisfiable circuit conditions). The warning are showed above the buildings.
eg.
- fluid pipeline is overextended
- logistics chest outside logistic network
- train destination does not exist / no path
But this does not apply for logistic condition enabled buildings. I would expect to show a warning, the already existing "inoperable due to being the outside logistic network" warning associated with logistic chests would be more than appropriate here.
These building are shown as part of the network: And the warning sign that I mean:
So except for manually opening each building, belt, inserter, etc. with a circuit connection, there is no way to know that the buildings have this setting set.
The structures might operate as expected if eg. overflow conditions are implemented - but silently fail if the thresholds are reached.
This can easily happen and is very hard to trace back, since one easily forgets the logistic settings of each building in each blueprint ever created - or simply never knew it if taking ones from the internet.
eg.
- fluid pipeline is overextended
- logistics chest outside logistic network
- train destination does not exist / no path
But this does not apply for logistic condition enabled buildings. I would expect to show a warning, the already existing "inoperable due to being the outside logistic network" warning associated with logistic chests would be more than appropriate here.
These building are shown as part of the network: And the warning sign that I mean:
Why it matters:
When placing blueprints that contain buildings with both circuit network and logistic conditions, there is no visual feedback showing the logistic connection.So except for manually opening each building, belt, inserter, etc. with a circuit connection, there is no way to know that the buildings have this setting set.
The structures might operate as expected if eg. overflow conditions are implemented - but silently fail if the thresholds are reached.
This can easily happen and is very hard to trace back, since one easily forgets the logistic settings of each building in each blueprint ever created - or simply never knew it if taking ones from the internet.