[2.0] Forcing visible fluidboxes
Posted: Fri Jun 12, 2026 11:29 pm
Currently, I'm working on a mod where certain types of recipes have effects in-world. (creating/destroying/modifying entities)
One of these changes depending on the rotation of the machine - for one particular machine, which currently is using the placeholder graphics of an assembling machine 2, I want to (at least for now) use the existing fluid box graphics to help convey which direction the machine is facing.
I first tried setting the fluid_boxes_off_when_no_fluid_recipe property to false, which I thought would make both fluid boxes visible at all times, but as mentioned here, this property doesn't do what anyone would expect it to do. Instead, it being false just makes the fluid box visible when no recipe is selected. This can't happen with my machine though, since it has fixed_recipe set.
I propose that either the fluid_boxes_off_when_no_fluid_recipe property starts actually doing what it says in the name, or a new property is added that can also allow me to force the fluid boxes to be visible.
One of these changes depending on the rotation of the machine - for one particular machine, which currently is using the placeholder graphics of an assembling machine 2, I want to (at least for now) use the existing fluid box graphics to help convey which direction the machine is facing.
I first tried setting the fluid_boxes_off_when_no_fluid_recipe property to false, which I thought would make both fluid boxes visible at all times, but as mentioned here, this property doesn't do what anyone would expect it to do. Instead, it being false just makes the fluid box visible when no recipe is selected. This can't happen with my machine though, since it has fixed_recipe set.
I propose that either the fluid_boxes_off_when_no_fluid_recipe property starts actually doing what it says in the name, or a new property is added that can also allow me to force the fluid boxes to be visible.