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Add raise_event argument to create_entities_from_blueprint_string to raise script_raised_built events

Posted: Fri Jun 12, 2026 3:36 pm
by jurgy
I'm working on tips-and-tricks sims and one of my entities has some on_built code that has to run. But when I create it with create_entities_from_blueprint_string there is no way to raise any event.

Is it possible to add an optional parameter to create_entities_from_blueprint_string so that it raises an event?
I think a script_raised_built event would be the most logical event to raise.

Thanks!