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split the connection points for space platform hubs

Posted: Fri Jun 12, 2026 9:07 am
by djugei
space platform hubs have a record number of signals going in/out, they also get another one in 2.1 (requests).

trying to get information to your platform for scheduling/triggers (for example don't fly until you have enough ammunition, or trigger a flight to nauvis when there is low fission cells) and setting requests (i don't want said ammunition/fuel to be sent up/sent up from any planet) will definitely interfere.

would it be possible to have multiple connection points on the spaceplatform, much like combinators are one entity and have multiple connection points?
the graphics is very big, i am sure it can fit somewhere visually.

Re: split the connection points for space platform hubs

Posted: Fri Jun 12, 2026 4:11 pm
by djugei
just to be clear: this is somewhat solveable (as long as you have energy) by doing all calculations in combinators and then only sending signals to the platform that do not exist as items, though that makes it harder to understand platform behaviour by looking at the hub.