Energy shields on tank or spidertron are bad.
Posted: Wed Jun 10, 2026 1:13 pm
Why? Because they don't benefit from damage resistances when put on tank or spidertron. (But they do when put on armor.)
This is probably not obvious, but there is a way to make it obvious, using map editor.
Put a flamethrower turret that belongs to enemy, then put a tank in it's range that belongs to player, put a few energy shields on that tank.
Provide that flamethrower turret with light oil and it will attack the tank, it's shields will be depleted in just a few seconds!
In comparison, if you try this without energy shields on that tank, it will only take about 1.75 damage per second, thanks to it's 15/60% fire resistance.
1 minute later, all bacteria in your Gleba base died, but that tank is still there.
3 minutes later, all yumako mash in your Gleba base spoiled, that tank is still there.
4 minutes later, all jelly in your Gleba base spoiled, that tank is still there.
5 minutes later, all nutrients in your Gleba base spoiled, that tank is still there.
10 minutes later, your little 60 espm base finished researching physical projectile damage 6, that tank is still there.
15 minutes later, all pentapod eggs in your Gleba base hatched, causing massive chaos, that tank is still there.
19 minutes later, that tank is finally destroyed.
I think the difference is obvious enough, but you can also try other damage types.
For example, fire a rocket at a tank with 100 shield hitpoints.
Without damage upgrades, a rocket deals 200 explosion damage, and if the tank's 15/70% explosion resistance was applied, 100 hitpoints should be enough to absorb it entirely.
But in fact, the shield absorbs 100 damage first, then the remaining 100 damage is reduced to 25.5 by the tank's resistance, bringing it's health down from 2000 to 1974 .
For spidertron, it's just the same story with different numbers.
Also, I'm surprised that the official wiki didn't mention this at all.
This is probably not obvious, but there is a way to make it obvious, using map editor.
Put a flamethrower turret that belongs to enemy, then put a tank in it's range that belongs to player, put a few energy shields on that tank.
Provide that flamethrower turret with light oil and it will attack the tank, it's shields will be depleted in just a few seconds!
In comparison, if you try this without energy shields on that tank, it will only take about 1.75 damage per second, thanks to it's 15/60% fire resistance.
1 minute later, all bacteria in your Gleba base died, but that tank is still there.
3 minutes later, all yumako mash in your Gleba base spoiled, that tank is still there.
4 minutes later, all jelly in your Gleba base spoiled, that tank is still there.
5 minutes later, all nutrients in your Gleba base spoiled, that tank is still there.
10 minutes later, your little 60 espm base finished researching physical projectile damage 6, that tank is still there.
15 minutes later, all pentapod eggs in your Gleba base hatched, causing massive chaos, that tank is still there.
19 minutes later, that tank is finally destroyed.
I think the difference is obvious enough, but you can also try other damage types.
For example, fire a rocket at a tank with 100 shield hitpoints.
Without damage upgrades, a rocket deals 200 explosion damage, and if the tank's 15/70% explosion resistance was applied, 100 hitpoints should be enough to absorb it entirely.
But in fact, the shield absorbs 100 damage first, then the remaining 100 damage is reduced to 25.5 by the tank's resistance, bringing it's health down from 2000 to 1974 .
For spidertron, it's just the same story with different numbers.
Also, I'm surprised that the official wiki didn't mention this at all.