[2.0.76] Desync with deconstruction or undo
Posted: Wed Jun 10, 2026 10:08 am
Here's my desync report: https://drive.google.com/file/d/1K02uuK ... sp=sharing
I'm not using any mods (other than Space Age).
What I was doing seconds before the desync:
- Copied and pasted entities on Gleba, allowing the entities to be fully built before doing something else.
- Used the deconstruction planner on most or all of those same entities, possibly more.
- I then quickly double-tapped Ctrl+Z to undo the deconstruction marks and the pasted entities (to accurately undo as originally intended with the decon planner).
It seemed to be the instant I hit the second undo that I desynced. To be clear, my first undo unmarked entities for decon, then the second one was supposed to mark entities for decon again, those being mostly the same entities, but that's when I was desynced.
The host player described that it happened right when he marked something for deconstruction on Vulcanus, so it seems like it may be related to two players marking entities for deconstruction simultaneously, maybe using undo or redo. I hope this helps find the bug!
I'm not using any mods (other than Space Age).
What I was doing seconds before the desync:
- Copied and pasted entities on Gleba, allowing the entities to be fully built before doing something else.
- Used the deconstruction planner on most or all of those same entities, possibly more.
- I then quickly double-tapped Ctrl+Z to undo the deconstruction marks and the pasted entities (to accurately undo as originally intended with the decon planner).
It seemed to be the instant I hit the second undo that I desynced. To be clear, my first undo unmarked entities for decon, then the second one was supposed to mark entities for decon again, those being mostly the same entities, but that's when I was desynced.
The host player described that it happened right when he marked something for deconstruction on Vulcanus, so it seems like it may be related to two players marking entities for deconstruction simultaneously, maybe using undo or redo. I hope this helps find the bug!