togglable entities from pin GUI
Posted: Fri Jun 05, 2026 8:45 am
TLDR:
allow toggling (KEY_F) of some entities (constant combinator, power switch) from the pin GUI element (under the minimap). what:
allow simple shortcuts (mainly enable/disable) to be applyable to entities directly from the pin GUI,
without having to open the pin, do the shortcut, then leave remote view, remember what you were doing.
additionally:
the GUI could also display the current state of the entity. the red dot in the first image is referring to the state you can see in most entities.
but in my proposal it could be expanded upon such as:
- being square if not togglable because it is controlled by circuits,
- and showing the current color for lamps.
why:
allowing just this tiny bit extra info and control on the entities the player chooses,
allows for the player to temporarily have more attention to certain entities.
such as testing a new blueprint for throughput or circuit computer,
showing info and allowing simple controlling of far away entities with one quick press of a button in the GUI.
extensive details: (less important to read)
- i mainly want toggling as an applyable keybind, but other possible keybinds are: rotating, pipette selecting, flipping horizontally/vertically, copy/pasting recipe/signals/configuration (everything copyable using shift + left/right mouse), deconstructing (hold right mouse). most of these seem not that usefull so im only hoping for the toggling.
- i mainly want to control combinators, but other possible actions are: toggle power switch, rotate belt, pause/unpause spaceship (if pin is on hub), toggle train manual/automatic. and possibly way more if i keep thinking.
allow toggling (KEY_F) of some entities (constant combinator, power switch) from the pin GUI element (under the minimap). what:
allow simple shortcuts (mainly enable/disable) to be applyable to entities directly from the pin GUI,
without having to open the pin, do the shortcut, then leave remote view, remember what you were doing.
additionally:
the GUI could also display the current state of the entity. the red dot in the first image is referring to the state you can see in most entities.
but in my proposal it could be expanded upon such as:
- being square if not togglable because it is controlled by circuits,
- and showing the current color for lamps.
why:
allowing just this tiny bit extra info and control on the entities the player chooses,
allows for the player to temporarily have more attention to certain entities.
such as testing a new blueprint for throughput or circuit computer,
showing info and allowing simple controlling of far away entities with one quick press of a button in the GUI.
extensive details: (less important to read)
- i mainly want toggling as an applyable keybind, but other possible keybinds are: rotating, pipette selecting, flipping horizontally/vertically, copy/pasting recipe/signals/configuration (everything copyable using shift + left/right mouse), deconstructing (hold right mouse). most of these seem not that usefull so im only hoping for the toggling.
- i mainly want to control combinators, but other possible actions are: toggle power switch, rotate belt, pause/unpause spaceship (if pin is on hub), toggle train manual/automatic. and possibly way more if i keep thinking.