Lamp research should be done via trigger technologies
Posted: Wed Jun 03, 2026 8:31 am
TL;DR
Lamp research should be done without any science packs, available after surviving the night while having done Electronics (research).Good QoL for 2.1?
What?
If player (or rather faction) have already acquired Electronics (research), then after (at least 1) player survived the night without dying, Lamp research should be acquired for free. Possibly there also should be around stack of Lamps inside the crashed ship, that becomes available at the moment of unlocking this tech.
Why?
It seems like too basic tech to be researched and while watching some YouTube videos I also noticed that a lot of players skip it (at least for some time) to not waste limited resources. It makes watching videos harder, especially of speed runners that optimize for time and IMO it also makes factory a bit uglier, especially at the beginning.There is also a small chance that newbie players will notice the need to leave a bit of free space right away to avoid having to remodel factory, but this is rather secondary effect.