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[2.0.77] Ribbon world not rendering buildings peeking top edge

Posted: Mon Jun 01, 2026 4:24 pm
by fi5hii
Most of the times the buildings peaking over the edge of the ribbon world are rendered normally but sometimes it gets cut off, I don't really know how to replicate it because it just happens. I have seen it "move" as well. I'd be looking in one spot and it randomly gets rendered and the unrendered part randomly jumps either left or right. It happens on windows and mac (although I haven't seen the split between the edges happen on mac) and both singleplayer and multiplayer. This happens only on map view as far as I have noticed.

Here it's how it's rendered most of the time:
Screenshot 2026-06-01 at 18.12.27.png
Screenshot 2026-06-01 at 18.12.27.png (1.7 MiB) Viewed 303 times
Here is how it's rendered sometimes when it's "broken":
Screenshot 2026-06-01 at 18.12.11.png
Screenshot 2026-06-01 at 18.12.11.png (3.11 MiB) Viewed 303 times
In both of these cases of the screenshots there is nobody nearby these chunks and they are rendered by radars if that helps you in any way.

Re: [2.0.77] Ribbon world not rendering buildings peeking top edge

Posted: Mon Jun 01, 2026 9:53 pm
by Rseding91
Can you please provide a save file that shows this issue? It looks like those chunks are simply not covered by a radar and so the game draws the chart over them - and the chart happens to be all-black.

Re: [2.0.77] Ribbon world not rendering buildings peeking top edge

Posted: Mon Jun 01, 2026 11:04 pm
by fi5hii
Rseding91 wrote: Mon Jun 01, 2026 9:53 pm Can you please provide a save file that shows this issue? It looks like those chunks are simply not covered by a radar and so the game draws the chart over them - and the chart happens to be all-black.
Thank you for the response it's definitely that. I just assumed the void border was in the same chunk but yeah the radar is in the bottom chunk so the last chunk covered is the chunk with the land and the void chunk is not. Thank you for your time and sorry for the false report.