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[2.0.76] Missing localisation names on space-age dying explosion entities

Posted: Mon May 18, 2026 8:02 am
by everything-narrative
I was poking around in the map editor and notiecd that several Space-age related dying explosion entities do not have the localisation_name property set. Almost all entities in the base mod has localisation_name = { "dying-explosion", { "entityt-name.some-entity" } } but these don't.

The following prototypes in data.raw.explosion are missing both an entiry in the locale file and a localisation_name, and show up in-game with missing localisation keys.

Code: Select all

{
  ['agricultural-tower-explosion'] = true,
  ['aquilo-tiles-inner-explosion'] = true,
  ['aquilo-tiles-outer-explosion'] = true,
  ['asteroid-collector-explosion'] = true,
  ['atomic-fire-smoke'] = true,
  ['atomic-nuke-shockwave'] = true,
  ['big-mining-drill-explosion'] = true,
  ['big-stomper-pentapod-die'] = true,
  ['big-stomper-pentapod-leg-die'] = true,
  ['big-strafer-pentapod-die'] = true,
  ['big-strafer-pentapod-leg-die'] = true,
  ['big-wriggler-die'] = true,
  ['biochamber-explosion'] = true,
  ['biolab-explosion'] = true,
  ['boompuff-explosion'] = true,
  ['captive-spawner-explosion-1'] = true,
  ['captive-spawner-explosion-2'] = true,
  ['capture-robot-explosion'] = true,
  ['carbonic-asteroid-explosion-1'] = true,
  ['carbonic-asteroid-explosion-2'] = true,
  ['carbonic-asteroid-explosion-3'] = true,
  ['carbonic-asteroid-explosion-4'] = true,
  ['carbonic-asteroid-explosion-5'] = true,
  ['cluster-nuke-explosion'] = true,
  ['cryogenic-plant-explosion'] = true,
  ['electromagnetic-plant-explosion'] = true,
  ['foundation-tile-explosion'] = true,
  ['foundry-explosion'] = true,
  ['fusion-generator-explosion'] = true,
  ['fusion-reactor-explosion'] = true,
  ['gleba-enemy-damaged-explosion'] = true,
  ['heating-tower-explosion'] = true,
  ['medium-stomper-pentapod-die'] = true,
  ['medium-stomper-pentapod-leg-die'] = true,
  ['medium-strafer-pentapod-die'] = true,
  ['medium-strafer-pentapod-leg-die'] = true,
  ['medium-wriggler-die'] = true,
  ['metallic-asteroid-explosion-1'] = true,
  ['metallic-asteroid-explosion-2'] = true,
  ['metallic-asteroid-explosion-3'] = true,
  ['metallic-asteroid-explosion-4'] = true,
  ['metallic-asteroid-explosion-5'] = true,
  ['oxide-asteroid-explosion-1'] = true,
  ['oxide-asteroid-explosion-2'] = true,
  ['oxide-asteroid-explosion-3'] = true,
  ['oxide-asteroid-explosion-4'] = true,
  ['oxide-asteroid-explosion-5'] = true,
  ['promethium-asteroid-explosion-1'] = true,
  ['promethium-asteroid-explosion-2'] = true,
  ['promethium-asteroid-explosion-3'] = true,
  ['promethium-asteroid-explosion-4'] = true,
  ['promethium-asteroid-explosion-5'] = true,
  ['recycler-explosion'] = true,
  ['small-stomper-pentapod-die'] = true,
  ['small-stomper-pentapod-leg-die'] = true,
  ['small-strafer-pentapod-die'] = true,
  ['small-strafer-pentapod-leg-die'] = true,
  ['small-wriggler-die'] = true,
  ['space-platform-foundation-explosion'] = true,
  ['stack-inserter-explosion'] = true,
  ['thruster-explosion'] = true,
  ['turbo-splitter-explosion'] = true,
  ['turbo-transport-belt-explosion'] = true,
  ['turbo-transport-belt-explosion-base'] = true,
  ['turbo-underground-belt-explosion'] = true,
  ['turbo-underground-belt-explosion-base'] = true,
}
This is overall an extremely minor oversight that doesn't impact gameplay.

(Though a closed captioning mod, if one exists, might rely on these localised names?)