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[2.0.76] Setting LightningProperties to stupid values prevents the game from starting

Posted: Thu May 14, 2026 9:27 pm
by radical_larry
Ask me how I know. Anyways, maybe let the menu screens at least temporarily cap lightnings_per_chunk_per_tick of the currently shown planet to some sane value so the player can get into the main menu instead of having to force quit it because there's thousands of lightning strikes per tick happening. A malicious mod could abuse this to prevent people from accessing their game until they manually delete the mod file.

Re: [2.0.76] Setting LightningProperties to stupid values prevents the game from starting

Posted: Thu May 14, 2026 10:58 pm
by Rseding91
Thanks for the report however I don't believe we will be doing anything about this. Mods can define *MANY* things with crazy values that functionally soft-lock playing the game. Additionally even a basic infinite loop in data stage of any mod would prevent the game from starting.

In all of these cases the player can always manually delete the mod(s).