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LuaRendering antialiasing

Posted: Mon May 11, 2026 6:28 pm
by Osmo
Is it possible to get a flag on LuaRenderObjects to enable some sort of anti-aliasing?
Sprites and animations do it (unless SpriteFlags on SpritePrototype change it), but can geometric shapes get it too?
Circles espeically look ugly at low zoom levels
изображение.png
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