LuaRendering antialiasing
Posted: Mon May 11, 2026 6:28 pm
Is it possible to get a flag on LuaRenderObjects to enable some sort of anti-aliasing?
Sprites and animations do it (unless SpriteFlags on SpritePrototype change it), but can geometric shapes get it too?
Circles espeically look ugly at low zoom levels
Sprites and animations do it (unless SpriteFlags on SpritePrototype change it), but can geometric shapes get it too?
Circles espeically look ugly at low zoom levels