[2.0.76] Burner assemblers can get fuel stuck in trash slots
Posted: Wed Apr 29, 2026 10:02 pm
What did you do?
I am playing Pyanodon's (full suite). Relevant to this bug report, there is a building called "Coal powerplant MK 01". This building takes in a fluid (molten salt) and outputs another fluid (hot molten salt), burning certain types of fuel to do so. Three of those fuel types are coal, crushed coal, and coal dust.
I have a build where I have eight coal powerplants. I am converting raw coal into all three fuel types in secondary crushers, and direct inserting the fuel to the power plant.
What happened?
This works perfectly for seven of my eight power plants. However, one of my eight power plants (the third from the left, at location 222, 38 in the provided save) is also receiving some coal dust via a different belt. This particular building now has an issue where the fuel ends up in the output slots, as pictured below. If the machine continues running, more and more fuel will end up in the trash slots. I have seen this end up with literally dozens of trash slots taken up by fuel, as shown here.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expect that fuel should not end up in the trash slots. I don't know what precise combination of factors leads to fuel being put in the trash slots, but I would expect that if a fuel slot is already occupied, an inserter would continue to report "destination full" rather than the fuel being moved to the trash slot and the inserter being allowed to insert fuel. Notably in this scenario, the *only* items being inserted are fuel (and the only item being removed is the spent fuel result, ash).
Does it happen always, once, or sometimes?
This always seems to happen, but the amount of time it takes to happen varies. This is possibly due to the fact multiple recipes with percentages are part of this setup (both the recipe creating the three fuel types and the ash processing recipe creating the coal dust have percentage outputs).
If you copy/paste all the buildings from the provided save somewhere else (such that the miners are on a raw coal patch), the same issue should occur in the new location given enough time.
Log file
<attached>
Save file
I recreated the issue in the map editor. This probably isn't strictly the minimum number of buildings/setup to reproduce the bug, but it's at least a pretty small file compared to a normal Py save. That editor save is attached.
Edit to add: This is similar to viewtopic.php?p=668646#p668646, where Rseding specifically asked for a new bug report with reproduction steps. To reproduce, copy/paste the setup in the attached save to a new location (where the miners are on a raw coal patch).
I am playing Pyanodon's (full suite). Relevant to this bug report, there is a building called "Coal powerplant MK 01". This building takes in a fluid (molten salt) and outputs another fluid (hot molten salt), burning certain types of fuel to do so. Three of those fuel types are coal, crushed coal, and coal dust.
I have a build where I have eight coal powerplants. I am converting raw coal into all three fuel types in secondary crushers, and direct inserting the fuel to the power plant.
What happened?
This works perfectly for seven of my eight power plants. However, one of my eight power plants (the third from the left, at location 222, 38 in the provided save) is also receiving some coal dust via a different belt. This particular building now has an issue where the fuel ends up in the output slots, as pictured below. If the machine continues running, more and more fuel will end up in the trash slots. I have seen this end up with literally dozens of trash slots taken up by fuel, as shown here.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expect that fuel should not end up in the trash slots. I don't know what precise combination of factors leads to fuel being put in the trash slots, but I would expect that if a fuel slot is already occupied, an inserter would continue to report "destination full" rather than the fuel being moved to the trash slot and the inserter being allowed to insert fuel. Notably in this scenario, the *only* items being inserted are fuel (and the only item being removed is the spent fuel result, ash).
Does it happen always, once, or sometimes?
This always seems to happen, but the amount of time it takes to happen varies. This is possibly due to the fact multiple recipes with percentages are part of this setup (both the recipe creating the three fuel types and the ash processing recipe creating the coal dust have percentage outputs).
If you copy/paste all the buildings from the provided save somewhere else (such that the miners are on a raw coal patch), the same issue should occur in the new location given enough time.
Log file
<attached>
Save file
I recreated the issue in the map editor. This probably isn't strictly the minimum number of buildings/setup to reproduce the bug, but it's at least a pretty small file compared to a normal Py save. That editor save is attached.
Edit to add: This is similar to viewtopic.php?p=668646#p668646, where Rseding specifically asked for a new bug report with reproduction steps. To reproduce, copy/paste the setup in the attached save to a new location (where the miners are on a raw coal patch).