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What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 7:32 am
by nikimilky
Hey all,

Finished my first 2.0 run (launched a rocket), then did a Rocket Rush in ~10 hours.

Started Krastorio 2.0 (lovin' it) and reached blue science, but got stuck trying to automate it - red circuits were way more complex than vanilla (electronic components with plastic + silicon + glass slowed me down a lot).

I’ll probably continue, but I’m also thinking of trying something else on the side / after krastorio. Considering:

* “There Is No Spoon”
* Deathworld + Marathon
* Industrial Revolution 3
* Space Age looks interesting, but I do not have money to buy it currently so I am not considering this at the time. Probably in the far future.

Looking for something fun. Any recommendations?

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 7:40 am
by Kyralessa
If you want something really different, Industrial Revolution 3 is a good choice. There's a long steam-pipe era before you get to electricity. Most recipes are broken down into many more smaller parts, so you'll probably use fewer belts and more assembly machines, especially the small 1x1 assembly machines the mod includes.

IR3 is 1.1-only, though, unless you use the update procedure somebody has come up with to make it 2.0 compatible. (I haven't tried it out.)

https://mods.factorio.com/mod/Industria ... n3Patchset

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 8:10 am
by nikimilky
Kyralessa wrote: Tue Apr 28, 2026 7:40 am If you want something really different, Industrial Revolution 3 is a good choice. There's a long steam-pipe era before you get to electricity. Most recipes are broken down into many more smaller parts, so you'll probably use fewer belts and more assembly machines, especially the small 1x1 assembly machines the mod includes.

IR3 is 1.1-only, though, unless you use the update procedure somebody has come up with to make it 2.0 compatible. (I haven't tried it out.)

https://mods.factorio.com/mod/Industria ... n3Patchset
oh, didn't know IR3 is for 1.1 only, I thought having 2.0 means I have all the other stuff backward compatible.
Does IR2 work with factorio 2.0?

I am not stuck on the above mods mantioned, just looking for ways to diversify the next playthrough a bit, these were just the ones poped into my mind.

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 11:13 am
by NineNine
I would suggest K2 + Space Exploration. It's super fun (and it's free), and it'll give you many hundreds of hours (thousands, maybe) of new Factorio fun.

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 12:33 pm
by eugenekay
Previously - and these recommendations still hold! :-)
eugenekay wrote: Thu May 08, 2025 12:14 am Howdy!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler Warnings needed. ;)

I have gone through my list of Mods (and deleted a few I did not like....), and briefly reviewed each. I hope this is helpful, and look forward to reading other's lists.


Gameplay Enhancements
Small changes which make the game "Better" in some way, without too many side-effects. Overhaul Packs
These change Gameplay - sometimes for the worse. I do not play with any of these on a regular basis, but I have found them to be very fun. Try them and see what you think!
  • Krastorio was neat, but it is advertised as not compatible with Space Age.
  • Bob's Mods - Previous Discussion, now updated for 2.0/Space Age. I am not going back, for sanity.
  • Pyanodon - I am not masochistic enough to try these myself
  • Alien Biomes look great - but I have stopped using it since the new Planets look so nice.
More Enemies Recipe Changes/Additions - smaller than an Overhaul, there are many others available!

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 4:52 pm
by Kyralessa
nikimilky wrote: Tue Apr 28, 2026 8:10 am oh, didn't know IR3 is for 1.1 only, I thought having 2.0 means I have all the other stuff backward compatible.
Does IR2 work with factorio 2.0?

I am not stuck on the above mods mantioned, just looking for ways to diversify the next playthrough a bit, these were just the ones poped into my mind.
Anything before IR3 won't work with 2.0.

If you use the patchset mod I linked to, you may be able to get IR3 to work with 2.0.

Re: What are your game/mods suggetions?

Posted: Tue Apr 28, 2026 5:24 pm
by aka13
Realistic Reactors is probably one of the most engaging combinator-oriented mods. I had a lot of fun.