Is it possible to make science pack that also works as a different science pack?
Posted: Sun Apr 26, 2026 12:22 am
Couldn't find a built-in way to do it myself, so asking here incase someone has already figured it out.
So to explain what I'm talking about let us say we have 2 types of science packs A and B.
We also have some technologies
Tech1 - requires 1 pack A
Tech2 - requires 1 pack B
Tech3 - requires 1 pack A and 1 pack B
Pack B is set up to also work as pack A but pack A is not set up to work as pack B.
In this situation the options to research the technologies would be
Tech1 - using 1 pack A
Tech1 - using 1 pack B
Tech2 - using 1 pack B
Tech3 - using 1 pack A and 1 pack B
Tech3 - using 2 pack B (1 for pack B and 1 for replacing pack A)
Wondering about the feasibility of making a mod that permanently removes access to a science pack but also introduces a one replacing it and also unlocking new technologies not researchable with the old one.
So to explain what I'm talking about let us say we have 2 types of science packs A and B.
We also have some technologies
Tech1 - requires 1 pack A
Tech2 - requires 1 pack B
Tech3 - requires 1 pack A and 1 pack B
Pack B is set up to also work as pack A but pack A is not set up to work as pack B.
In this situation the options to research the technologies would be
Tech1 - using 1 pack A
Tech1 - using 1 pack B
Tech2 - using 1 pack B
Tech3 - using 1 pack A and 1 pack B
Tech3 - using 2 pack B (1 for pack B and 1 for replacing pack A)
Wondering about the feasibility of making a mod that permanently removes access to a science pack but also introduces a one replacing it and also unlocking new technologies not researchable with the old one.