The
Train Stop (like the Rail entity) occupies 2x2 tiles; not 2x1:
Code: Select all
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.9, -0.9}, {0.9, 0.9}},
damaged_trigger_effect = hit_effects.entity(),
drawing_boxes =
{
north = {{-3,-2.5}, {0.8, 1.25}},
east = {{-1.75, -4.25},{1.625, 0.5}},
south = {{-0.8125, -3.625},{2.75, 0.4375}},
west = {{-1.75, -1.6875},{2.0625, 2.75}}
},
tile_width = 2,
tile_height = 2,

- 04-23-2026, 08-23-23.png (860.63 KiB) Viewed 220 times
The
collision_box is only 1x1, so the character can get "close" to the middle of the entity. The
selection_box (visible in Yellow in the screenshot) is 1.8 x 1.8, and the
tile_width/height are both set to 2. The
drawing_box offsets are
slightly different because the visuals extend past the edge of the tile, consistent with the Factorio artstyle.
Good Luck!