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0.000 2026-04-22 12:01:29; Factorio 2.0.76 (build 84451, win64, steam, space-age)
0.000 Operating system: Windows 8 <running in compatibility mode on Windows 11 (build 22621)>
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/Administrator/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio [645937/1906855MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.038 System info: [CPU: Intel(R) Core(TM) i9-14900K, 32 cores, RAM: 13017/65284 MB, page: 19010/69380 MB, virtual: 4414/134217727 MB, extended virtual: 0 MB]
0.052 Memory info:
0.052 [0]: G Skill Intl F5-6000J3636F32G 32768 MB 6000 MHz 1.35 v 64|64
0.052 [1]: G Skill Intl F5-6000J3636F32G 32768 MB 6000 MHz 1.35 v 64|64
0.561 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.784 Video driver: windows
0.784 Available displays: 2
0.784 [0]: \.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x80005, [0,0], 3840x2160, 32bit, 120Hz}
0.784 [4]: \.\DISPLAY5 - Intel(R) UHD Graphics 770 {0x01, [3840,0], 1920x1080, 32bit, 60Hz}
0.834 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
1.074 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.9174
1.074 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
1.074 [Local Video Memory] Budget: 23370MB, CurrentUsage: 198MB, Reservation: 0/11813MB
1.074 [Non-Local Vid.Mem.] Budget: 31874MB, CurrentUsage: 0MB, Reservation: 0/16065MB
1.074 Tiled resources: Tier 2
1.074 Unified Memory Architecture: No
1.074 BGR 565 Supported: Yes
1.074 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.074 Graphics settings preset: very-high
1.074 Dedicated video memory size 24138 MB
1.129 Desktop composition is active.
1.129 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.129 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.168 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.263 Joystick device connected: instance: 1, Keychron Link
1.263 Joystick device connected: instance: 0, Keychron Link
1.352 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
1.352 Info ModManager.cpp:449: FeatureFlag freezing = true
1.352 Info ModManager.cpp:449: FeatureFlag quality = true
1.352 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.352 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.352 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.352 Info ModManager.cpp:449: FeatureFlag spoiling = true
1.375 Loading mod core 0.0.0 (data.lua)
1.481 Loading mod base 2.0.76 (data.lua)
2.891 Loading mod elevated-rails 2.0.76 (data.lua)
3.150 Loading mod quality 2.0.76 (data.lua)
3.315 Loading mod space-age 2.0.76 (data.lua)
6.746 Loading mod base 2.0.76 (data-updates.lua)
6.790 Loading mod quality 2.0.76 (data-updates.lua)
6.840 Loading mod space-age 2.0.76 (data-updates.lua)
6.967 Checksum for core: 4187927925
6.967 Checksum of base: 1879415942
6.967 Checksum of elevated-rails: 70351106
6.967 Checksum of quality: 1142589254
6.967 Checksum of space-age: 1510664043
7.961 Prototype list checksum: 3295867752
8.761 Loading sounds...
10.976 Info PlayerData.cpp:66: Local player-data.json unavailable
10.976 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1776873377
10.981 Post-data load graphics options: [Light occlusion: YES]
11.252 Initial atlas bitmap size is 16384
11.260 Created an atlas bitmap (size 16384x16364) [none]
11.269 Created an atlas bitmap (size 16384x16384) [none]
11.283 Created an atlas bitmap (size 16384x16372) [none]
11.284 Created an atlas bitmap (size 16384x15084) [none]
11.286 Created an atlas bitmap (size 16384x16384) [low-object]
11.286 Created an atlas bitmap (size 4096x2496) [low-object]
11.288 Created an atlas bitmap (size 16384x16324) [corpse-decay]
11.288 Created an atlas bitmap (size 4096x2804) [corpse-decay]
11.288 Created an atlas bitmap (size 16384x9268) [decal]
11.289 Created an atlas bitmap (size 16384x5596) [none]
11.289 Created an atlas bitmap (size 1676x79) [not-compressed]
11.289 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
11.289 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
11.292 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
11.292 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
11.292 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
11.292 Created an atlas bitmap (size 8192x2608) [mipmap]
11.292 Created an atlas bitmap (size 3504x768) [mipmap]
11.293 Created an atlas bitmap (size 4096x3152) [mipmap]
11.293 Created an atlas bitmap (size 4096x3152) [mipmap]
11.293 Created an atlas bitmap (size 4096x3152) [mipmap]
11.293 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
11.294 Created an atlas bitmap (size 16384x6120) [alpha-mask]
11.307 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
11.310 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
11.310 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
11.310 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
11.310 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
11.310 Loading 3D bitmaps.
11.322 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
11.353 Parallel sprite loader initialized (threads: 31, bitmaps: 8398)
20.024 Sprites loaded
20.050 Generated mipmaps (4) for atlas [4] of size 16384x16384
20.061 Generated mipmaps (4) for atlas [5] of size 4096x2496
20.072 Generated mipmaps (3) for atlas [11] of size 16384x4240
20.083 Generated mipmaps (3) for atlas [12] of size 4096x3040
20.094 Generated mipmaps (3) for atlas [13] of size 16384x16352
20.105 Generated mipmaps (3) for atlas [14] of size 16384x4944
20.115 Generated mipmaps (3) for atlas [15] of size 8192x5728
20.156 Generated mipmaps (3) for atlas [16] of size 8192x2608
20.167 Generated mipmaps (3) for atlas [17] of size 3504x768
20.178 Generated mipmaps (3) for atlas [18] of size 4096x3152
20.202 Generated mipmaps (3) for atlas [19] of size 4096x3152
20.213 Generated mipmaps (3) for atlas [20] of size 4096x3152
20.224 Generated mipmaps (5) for atlas [21] of size 8192x3888
20.236 Generated mipmaps (3) for atlas [26] of size 8192x4000
20.263 Custom mipmaps uploaded (3493)
20.561 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
20.737 Factorio initialised
20.751 Steam Storage Quota: 17728/23841
21.727 Loading map C:\Users\Administrator\AppData\Roaming\Factorio\saves_autosave3.zip: 23981626 bytes.
21.781 Loading level.dat: 77789010 bytes.
21.781 Info Scenario.cpp:154: Map version 2.0.76-0
23.569 Loading blueprint storage: Local timestamp 1776872217, Cloud timestamp 1776872217
26.368 Loading script.dat: 1222 bytes.
26.375 Checksum for script level/control.lua: 2722821277
99.510 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): __scrt_common_main_seh'::1'::filt$0
D:\a_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C645441F)
00007FF9C645441F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C63CE466)
00007FF9C63CE466 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C645340E)
00007FF9C645340E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\HeuristicEntitySearch.cpp(119): HeuristicEntityIterator<Surface>::startAdvancedTile
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\EntitySearch.hpp(79): EntitySearch<Entity>::EntitySearch<Entity><Surface>
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Fluid\FluidBox.cpp(586): FluidBox::findOtherNormalEnd<Surface>
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Fluid\FluidBox.cpp(705): FluidBox::setupConnection
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Fluid\FluidBox.cpp(1595): FluidBox::setup
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\Generator.cpp(86): Generator::setup
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\EntityToBeBuiltSettings.cpp(76): EntityToBeBuiltSettings::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(194): DrawBlueprintToBeBuiltLogic::drawEntitiesCore
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(149): DrawBlueprintToBeBuiltLogic::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\BuildingRenderer.cpp(257): BuildingRenderer::drawBlueprintToBeBuilt
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\BuildingRenderer.cpp(201): BuildingRenderer::prepareBuildingInGame
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\BuildingRenderer.cpp(104): BuildingRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\GameRenderer.cpp(103): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\GameView.cpp(1540): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Game.cpp(347): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1160): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(718): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Main.cpp(906): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Main.cpp(928): wmain
D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C591257D)
00007FF9C591257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C640AA58)
00007FF9C640AA58 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done
101.669 Error CrashHandler.cpp:190: Map tick at moment of crash: 7888029
102.250 Info CrashHandler.cpp:318: Executable CRC: 3912096631
102.250 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
104.566 Uploading log file
104.576 Error CrashHandler.cpp:270: Heap validation: success.
104.577 Creating crash dump.
104.690 CrashDump success