Page 1 of 1

[2.0.76] Removing cargo bay entities from a blueprint causes visual glitches in neighbouring cargo bays

Posted: Mon Apr 20, 2026 12:58 pm
by qdnuhpaipkdkip
To reproduce:
  1. Create two space platforms
  2. Place neighbouring cargo bays on the first space platform
  3. Create a blueprint of the entire space platform
  4. Open the blueprint's menu
  5. Right-click a cargo bay or the space platform hub in the menu to remove it from the blueprint (it will turn blue)
    Removing cargo bays from the blueprint (the ones that have turned blue)
    Removing cargo bays from the blueprint (the ones that have turned blue)
    niri-2026-04-20-22-54-10.png (959.57 KiB) Viewed 374 times
  6. Save the blueprint
  7. Open the blueprint's menu again, or select the blueprint on the cursor and view the second space platform
    The cargo bays next to the ones that were removed cause a visual glitch
    The cargo bays next to the ones that were removed cause a visual glitch
    niri-2026-04-20-22-54-13.png (917.75 KiB) Viewed 374 times
Actual behaviour: The cargo bays or space platform hub appears disconnected
Expected behaviour: They appear as if they were removed in-game (not removed from the blueprint menu)

Sometimes removing a different pattern of cargo bays in the blueprint will not cause the issue, I'm not sure when it seems occur.

Re: [2.0.76] Removing cargo bay entities from a blueprint causes visual glitches in neighbouring cargo bays

Posted: Mon Apr 20, 2026 1:19 pm
by eugenekay
127577 was a previous report about the “Patch Graphics” not appearing consistently in all directions during mouse hover; this sounds like a similar case but for the Blueprint Review renderer.

Re: [2.0.76] Removing cargo bay entities from a blueprint causes visual glitches in neighbouring cargo bays

Posted: Wed Apr 22, 2026 3:25 pm
by Rseding91
Thanks for the report. This is now fixed for 2.1.