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Add heating_radius to HeatEnergySource
Posted: Tue Apr 07, 2026 5:13 am
by Thremtopod
It can feel a bit silly to have an entity with glowing-hot heat pipe attachment points not be able to heat neighboring entities. When entities have multiple heat connections they can act like heat pipes (i.e. heat can flow through them), which makes the lack of heating_radius more noticeable.

- Screenshot_20260407_010152.png (1.09 MiB) Viewed 430 times

- Screenshot_20260407_010229.png (1014.71 KiB) Viewed 430 times
Re: Add heating_radius to HeatEnergySource
Posted: Tue Apr 07, 2026 5:25 am
by protocol_1903
+1
Re: Add heating_radius to HeatEnergySource
Posted: Tue Jun 30, 2026 3:45 am
by Kryzeth
+1
I could really use this for
heat inserters, instead of relying on hidden heat pipes (and soon, hidden heat interfaces, since my previous hidden heat pipe workaround no longer seems to work in 2.1)
Re: Add heating_radius to HeatEnergySource
Posted: Tue Jun 30, 2026 4:15 pm
by AndreusAxolotl
+1