Rails signals blinking when placed by construction bots
Posted: Wed Apr 01, 2026 5:48 pm
I'm using double headed trains <----> on a large base with two way rail signals.
When expanding the train network, I add the chain signals at junctions and rail signals at bypasses and mining outposts using construction bots.
Ascii diagram of two way junction.
+ is a chain signal. Ignore the periods (extra spaces were removed)
....+......................+
================
....+.......\...\..........+
............+.\...\.+
.................\...\
When the chain or rails signals are placed down, they continue to blink.
I have to run over to the signals, pick them up, and place them back down.
Is the underlying code not triggering a proper rail block update when new signals are placed?
The rail blocks become invalid while construction is "in-progress" and only until all signals are placed does the rail block become valid again, but I have to do it by hand.
When expanding the train network, I add the chain signals at junctions and rail signals at bypasses and mining outposts using construction bots.
Ascii diagram of two way junction.
+ is a chain signal. Ignore the periods (extra spaces were removed)
....+......................+
================
....+.......\...\..........+
............+.\...\.+
.................\...\
When the chain or rails signals are placed down, they continue to blink.
I have to run over to the signals, pick them up, and place them back down.
Is the underlying code not triggering a proper rail block update when new signals are placed?
The rail blocks become invalid while construction is "in-progress" and only until all signals are placed does the rail block become valid again, but I have to do it by hand.