Page 1 of 1

[2.0.76] Quality spitters have longer range than turrets for the same range value

Posted: Wed Apr 01, 2026 5:47 am
by AbuDhabi
Expected: If a turret and a spitter has the same range indicated on their statblock, that they should be able to hit each other at their extreme range.

Actual: The spitter can hit the turret, but the turret can't hit back.

This here quality spitter has range 24, same as a basic laser turret. Yet is able to spit at the turret, and the turret can't shoot back.
2026-04-01_07-39.png
2026-04-01_07-39.png (568.57 KiB) Viewed 259 times
The save file has a bunch of mods on it, the relevant one is Quality Biters, but I expect it can be reproduced even in vanilla (if you spawn quality biters somehow).

Re: [2.0.76] Quality spitters have longer range than turrets for the same range value

Posted: Wed Apr 01, 2026 6:12 am
by Rseding91
Thanks for the report however this is not a bug. The two entities are using different range_mode for their attack logic. Turrets are using center-to-bounding-box and spitters are using bounding-box-to-bounding-box.

Re: [2.0.76] Quality spitters have longer range than turrets for the same range value

Posted: Wed Apr 01, 2026 7:06 am
by AbuDhabi
Yeah, I imagined it was something like that. Still, it's sort of confusing that a property with the same name and the same application (just on different entities) is not comparable.

Are all turrets, at least, comparable with each other? Or is the range for, say, a flamethrower turret different from a laser turret?