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The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 3:29 pm
by Vano0o0o
The bottom line here is this: I am currently writing my own mod, which was originally designed for a game without the "space age" add-on, but whose compatibility will be added later. And at the same time, I want to use the mechanics of an agricultural tower in my mod (since I need to grow trees), but due to the fact that its prototype belongs to SA, it cannot just be brazenly copied into my mod. So I thought that we could somehow include SA in the list of mods, but not add all its content, but only one agricultural tower. Is there such a possibility theoretically? Or is it possible to use the tower independently of the SA?
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 4:21 pm
by robot256
Look at how Xorimuth made the Mech Armor mod, for example. You are allowed to copy assets from Space Age into your own mod as long as your mod requires the Space Age feature flags (so you have to own the DLC to use it) and it's only distributed on the mod portal.
If you make your own graphics, you still need to require the feature flags to enable the Agricultural Tower prototype in the game engine.
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 5:23 pm
by Vano0o0o
So you need to come up with some other solution for growing trees, which will then have to be removed. Okay, thanks
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 5:26 pm
by Vano0o0o
Still, is there any way to enable SA functions without adding its contents? So that there would be no planets, platforms, or anything else?
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 5:40 pm
by Silari
Vano0o0o wrote: Sat Mar 14, 2026 5:26 pm
Still, is there any way to enable SA functions without adding its contents? So that there would be no planets, platforms, or anything else?
That is what the feature flag they mentioned does. It doesn't actually enable any of the space age mods, just allows the prototypes/features from the DLC to be used regardless if those mods are actually active, and thus requires that someone owns them to use your mod.
https://lua-api.factorio.com/latest/aux ... #info.json talks about them.
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 6:00 pm
by Vano0o0o
I'm confused. What do I need to change in the "info.json" so that this error message doesn't appear?

- 03-14-2026, 21-00-27.png (19.98 KiB) Viewed 62 times
Re: The ability to enable "space age" without adding its content
Posted: Sat Mar 14, 2026 6:19 pm
by Vano0o0o
I'm an idiot, everything worked for me. Thank you all!