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Why can't bots plant trees?
Posted: Fri Mar 13, 2026 10:23 am
by NineNine
I'm playing Space Exploration + K2 right now, so I have greenhouses than can make wood and trees. The greenhouses can make 87 different types of trees, but unfortunately, bots cannot place them. Why not? I would absolutely love to design a factory with all sorts of different trees both for awesome looking designs, and to help eat pollution. As far as I know, it's the only thing that bots can't do.
Re: Why can't bots plant trees?
Posted: Fri Mar 13, 2026 2:00 pm
by cbtmessageman
I've used the
Agricultural Roboport mod to handle vegetation planting duties.
Re: Why can't bots plant trees?
Posted: Fri Mar 13, 2026 2:56 pm
by NineNine
Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
Re: Why can't bots plant trees?
Posted: Fri Mar 13, 2026 5:54 pm
by angramania
NineNine wrote: Fri Mar 13, 2026 2:56 pm
Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
Why? SA and quality are marked not as required but as optional dependencies
Re: Why can't bots plant trees?
Posted: Sat Mar 14, 2026 2:15 pm
by Rseding91
From a technical point: because trees are force-less entities not owned by anyone or anything and the robot/ghost system only works with force-based entities (things owned by 1 and only 1 'team' in the game).
Re: Why can't bots plant trees?
Posted: Sat Mar 14, 2026 2:35 pm
by NineNine
Rseding91 wrote: Sat Mar 14, 2026 2:15 pm
From a technical point: because trees are force-less entities not owned by anyone or anything and the robot/ghost system only works with force-based entities (things owned by 1 and only 1 'team' in the game).
Oh, interesting. I figured there must have been a good reason for it, and that one makes sense (sort of). Thanks for the explanation!