Thrusters activate in odd pattern [2.0.76]
Posted: Sat Feb 28, 2026 11:03 am
What I did:
Placed thrusters in a row using remote view in the map editor. Attached infinity pipes so they had fluid. Fired a short thruster burst towards Gleba.
Following up on a rumor from reddit, found the thrusters distribute fluid in an inconsistent pattern.
Common logic indicates that you shouldn't be able to connect thrusters like this. In fact, the map editor will refuse to construct thrusters like this while remote view allows it.
What happened:
Thrusters fired in an odd activation pattern. Pun intended.
Save attached.
I would expect:
Either all the thrusters fire, or none of them fire. Use your best judgement.
For the UI to consistently allow or disallow construction between the the map editor and the remote view.
Very much edge case performance.
Does it happen always, once or sometimes:
Tested with infinity pipes to see if the issue changed with connection. It does not. Also tested out if adding pipes on one end or another changes things.
That was neat: I flooded an infinity pipe that's supposed to be filled with oxider with fuel.
As a note, the rumor on reddit had all thrusters firing. It's possible someone manipulated the image or my memory is off. But this is what I'm seeing on my system.
Appears to be related to this post:
viewtopic.php?p=662626&hilit=thrusters#p662626
Placed thrusters in a row using remote view in the map editor. Attached infinity pipes so they had fluid. Fired a short thruster burst towards Gleba.
Following up on a rumor from reddit, found the thrusters distribute fluid in an inconsistent pattern.
Common logic indicates that you shouldn't be able to connect thrusters like this. In fact, the map editor will refuse to construct thrusters like this while remote view allows it.
What happened:
Thrusters fired in an odd activation pattern. Pun intended.
Save attached.
I would expect:
Either all the thrusters fire, or none of them fire. Use your best judgement.
For the UI to consistently allow or disallow construction between the the map editor and the remote view.
Very much edge case performance.
Does it happen always, once or sometimes:
Tested with infinity pipes to see if the issue changed with connection. It does not. Also tested out if adding pipes on one end or another changes things.
That was neat: I flooded an infinity pipe that's supposed to be filled with oxider with fuel.
As a note, the rumor on reddit had all thrusters firing. It's possible someone manipulated the image or my memory is off. But this is what I'm seeing on my system.
Appears to be related to this post:
viewtopic.php?p=662626&hilit=thrusters#p662626