No spoon here and lesser achivement inbalance in Space Age
Posted: Fri Feb 20, 2026 8:52 pm
Hello,
many of you already know that Space Age DLC drastically reduces the cost of sending the rocket into space (no yellow and purple science requirement plus 1/10 the cost of rocket parts), but it seems the developers have not taken into account how that will interact with the timed achievements. Today I managed to get the rocket out sub 8 hours (in reality actually sub like 30 compared to base game...) with literaly no efford requiered, completely honestly with no intention of doing so even.
I see factorio achievements as something I actually have really liked working towards (compared to other games where many are just time-consuming number checks), and these two were seemingly unachievable for me, for I lack the IQ, patience and talent to even begin to learn and improve the speed at which i do things in the game. Unlike other achievements that were in my reach, I didnt even thought of getting these two.
But now, I just get them thrown into my arms without really doing anything. It just seems like something the developers wouldn't want for the players. This is further supported by the fact that the DLC has its own timed achievements, with drastically increased time limit.
My solution would be to simply add another check to the current achievements, preventing you from getting them with the DLC active. With the differenciation between the playsets another achievement set specifically for the DLC could be made, but with consideration with the implemented ease of the rocket launch.
This is also my first post on the forum, and I created an account just to raise awareness about this specific issue for the people that value well-made achievements in games, just like all the others that are in Factorio at the moment.
many of you already know that Space Age DLC drastically reduces the cost of sending the rocket into space (no yellow and purple science requirement plus 1/10 the cost of rocket parts), but it seems the developers have not taken into account how that will interact with the timed achievements. Today I managed to get the rocket out sub 8 hours (in reality actually sub like 30 compared to base game...) with literaly no efford requiered, completely honestly with no intention of doing so even.
I see factorio achievements as something I actually have really liked working towards (compared to other games where many are just time-consuming number checks), and these two were seemingly unachievable for me, for I lack the IQ, patience and talent to even begin to learn and improve the speed at which i do things in the game. Unlike other achievements that were in my reach, I didnt even thought of getting these two.
But now, I just get them thrown into my arms without really doing anything. It just seems like something the developers wouldn't want for the players. This is further supported by the fact that the DLC has its own timed achievements, with drastically increased time limit.
My solution would be to simply add another check to the current achievements, preventing you from getting them with the DLC active. With the differenciation between the playsets another achievement set specifically for the DLC could be made, but with consideration with the implemented ease of the rocket launch.
This is also my first post on the forum, and I created an account just to raise awareness about this specific issue for the people that value well-made achievements in games, just like all the others that are in Factorio at the moment.