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[2.0.73] Placing vehicle with equipment using pipette deletes equipment

Posted: Tue Feb 10, 2026 9:07 pm
by Deldrin
Hi! I've encountered a bug, or at least a discrepancy in placing vehicles with equipment installed from a chest.
Behavior differs between placing it via pipette tool and blueprint - using former will place default vehicle, latter - will place modified one. This is particularly frustrating in earlier stages of the game when quality equipment is less available.

Steps to reproduce:
  1. Create spidetron with some equipment installed, and a custom color.
  2. Create blueprint of said spidetron and save it.
  3. Mine spidetron and place it in a chest.
  4. Place spidetron on the ground using blueprint - original vehicle will be placed.
  5. Mine spidetron and place it in a chest again.
  6. Open the chest and place spidetron using pipette tool - a new default spidetron will spawn.
Expected behavior would be to place the only spidetron available on the planet as-is: with its equipment intact, and leave it to the player to remove it manually if needed.
Using blueprint seems like a hack, which new players transporting their first spidetron between planets will probably not understand. (I had to use editor to make the blueprint itself, as my player was on a different planet)

Re: [2.0.73] Placing vehicle with equipment using pipette deletes equipment

Posted: Tue Feb 10, 2026 9:37 pm
by Rseding91
Thanks for the report, this is working correctly - pipette places a default configured ghost in the cursor and so when it’s built the robots will remove any equipment not matching the default configuration.