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Version 2.0.74

Posted: Tue Feb 10, 2026 1:57 pm
by FactorioBot
Bugfixes
  • Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (132428)
  • Fixed a crash with agricultural towers and some graphics definitions. (132450)
  • Fixed that cloning resource entities would remove some trees at the destination. (132405)
  • Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. (132373)
  • Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. (132527)
  • Fixed that you could put items into ghost rocket silos. (132552)
  • Fixed Mods gui showing a dependency warning even for mods to be deleted.
  • Fixed cargo wagon door sound stuck playing on deconstruction order. (132623)
  • Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. (132626)
  • Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. (132626)
  • Fixed that fast-replacing inserters with held items could result in the items being removed. (132635)
  • Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. (132605)
  • Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. (132607)
Modding
  • space-age, quality and elevated-rails mod versions were not bumped for this update as nothing has changed.
Scripting
  • Added LuaEntityPrototype::inserter_max_belt_stack_size read.
  • Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons.
Previous changelog: Version 2.0.73

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.74

Posted: Tue Feb 10, 2026 2:02 pm
by MrSmoothieHuman
the parity of version numbers is gone, 0/10 game, i want a refund after 2.5k hours :lol:

Re: Version 2.0.74

Posted: Tue Feb 10, 2026 2:03 pm
by AntiElitz
Thanks for the release! Was really looking forward to this patch, loads of nice fixes :)

Re: Version 2.0.74

Posted: Fri Feb 20, 2026 5:12 pm
by rupertg56
This is appreciated, however it has broken the versioning in regards to Nintendo Switch 2 and connecting to self hosted servers since it seems like this version was specific to that console and the PC version hasn’t updated. Do I have to wait for version 2.0.75 before I’ll be able to connect to hosted servers again with the Nintendo Switch 2?

Re: Version 2.0.74

Posted: Fri Feb 20, 2026 5:30 pm
by Loewchen
rupertg56 wrote: Fri Feb 20, 2026 5:12 pm Do I have to wait for version 2.0.75 before I’ll be able to connect to hosted servers again with the Nintendo Switch 2?
.75 is already out as experimental as non console release, you will have to wait for .76 for parity with console. Generally a shared latest stable version between the two is temporary as updates on the switch take weeks to get verified by nintendo. Servers would have to delay updates to stay on the console version if they want those players to participate.