[2.0.73] Crash loading save "ForceData.cpp:755: Inconsistent targeted items for delivery"
Posted: Sun Feb 08, 2026 5:52 pm
Unsure. I assume it's related to my automated arcosphere collection in Space Exploration.1. What did you do?
After a save, I'm unable to load the save. I see an error like2. What happened?
Code: Select all
11.043 Loading map /home/david/.factorio/saves/2025 Fall SE -- bisect lolol.zip: 150799938 bytes.
11.051 Loading level.dat: 514806880 bytes.
11.051 Info Scenario.cpp:154: Map version 2.0.73-1
17.703 Loading blueprint storage: Local timestamp 1770541680, Cloud timestamp 1770541679
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/Logging.cpp (59): logStackTrace
src/Util/Logging.cpp (107): logAndAbortOrThrow
src/Util/Logging.cpp (96): logAndAbortOrThrow
src/Force/ForceData.cpp (753): checkCargoStationConsistency
src/Force/ForceData.cpp (731): checkConsistency
src/Force/ForceManager.cpp (406): checkConsistency
src/Map/Map.cpp (1837): checkConsistency
src/Map/MapSetupHelper.cpp (191): MapSetupHelper
src/Map/Map.cpp (866): setupEntities
src/Scenario/Scenario.cpp (293): loadFactory
src/Scenario/ParallelScenarioLoader.cpp (190): doLoad
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (61): __invoke_impl<void, void (*)(MapInterface, ParallelScenarioLoader *, MapDeserialiser *, InputType, InputSource *, MultiplayerManagerBase *, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader *, MapDeserialiser *, InputType, InputSource *, MultiplayerManagerBase *, NamedBool<EnableReplayTag>::Enum>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (96): __invoke<void (*)(MapInterface, ParallelScenarioLoader *, MapDeserialiser *, InputType, InputSource *, MultiplayerManagerBase *, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader *, MapDeserialiser *, InputType, InputSource *, MultiplayerManagerBase *, NamedBool<EnableReplayTag>::Enum>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (292): _M_invoke<0UL, 1UL, 2UL, 3UL, 4UL, 5UL, 6UL, 7UL>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (299): operator()
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (244): _M_run
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
start_thread
__clone
0xffffffffffffffff
Stack trace logging done
20.109 Error ForceData.cpp:755: Inconsistent targeted items for delivery [img=virtual-signal/se-asteroid-field] Interstellar Grotto, {-48.000, 56.000}
20.109 Error CrashHandler.cpp:643: Received 6
Logger::writeStacktrace skipped.
20.109 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
20.440 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
20.440 Uploading log file
20.504 Info SystemUtil.cpp:842: Started /home/david/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 623884
Every save I've tried to load has a similar error line referring to a se-asteroid-field virtual signal, which is why I think it's related to my arcosphere collection automation. It's not always the same signal though. Both logs attached refer to different asteroid fields.
The first time i ran into it i was able to go back to an autosave, I tried to reproduce it by bumping up my autosave limit and autosaving every minute, but after two attempts (of twenty autosaves) i wasn't able to repro.
After giving that up, i started saving/loading the save to verify the save didn't have an issue. when it happened again, only the last autosave I had would load and saves that would previously load would hit a similar error. Lost six hours that time.
I started exiting the game completely and basically blue/green autosaving. Save game, exit game, start game, load save to verify. Hit the same issue again, this time it affects both of my blue/green saves and all 20 autosaves. The manual save i had previously successfully loaded now also crashes on start.
I expect to be able to load my save, especially after previously being able to load the save.3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
Always, once there's a problem. Also apparently sometimes after there wasn't previously a problem.4. Does it happen always, once, or sometimes?
save loaded in factorio-current.log: https://drive.google.com/file/d/1OLGwk- ... drive_link
save loaded in factorio-previous.log: https://drive.google.com/file/d/1JxbCsM ... drive_link