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Include tree pollution absorption in Factoripedia

Posted: Thu Jan 29, 2026 7:39 pm
by creidieki
TL;DR
The Factoripedia should list pollution absorption rate from trees and terrain objects.
What?
The Factoripedia currently lists pollution absorption from tiles, but not from trees, large rocks, etc.
Why?
It would help new players understand the pollution mechanics in general. It would also make it easier to understand Deathworld strategies, particularly in seeing the difference between live and dead trees. And it would be one less thing to need to look up on the wiki.

But I'm particularly having trouble with this lack when playing a new modpack that adds plants. Do 'berry bushes' absorb pollution? I'm on a Deathworld, this is strategically relevant information.

Re: Include tree pollution absorption in Factoripedia

Posted: Fri Jan 30, 2026 4:25 am
by eugenekay