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[2.0.72] Crash while working on blueprint?
Posted: Thu Jan 15, 2026 10:35 am
by Orum
Game crashed, and at the time I was working on creating a new blueprint. I'd selected contents for the blueprint, and was modifying some of the stuff in it, but I hadn't 'saved' the blueprint yet. It could be totally unrelated to the crash though, as I loaded the last autosave and redid the blueprint without issue the second time, so I haven't been able to reproduce it (yet, anyway). No mods are used, other than the official "mods" that are Space Age.
Some probably unusual config I have:
- Non-blocking saves are enabled
- Texture compression is disabled
Let me know if there's anything else that would be helpful.
Re: [2.0.72] Crash while working on blueprint?
Posted: Fri Jan 16, 2026 11:03 pm
by Orum
Had another crash today, this time while alt-tabbed, so I don't know what was going on while it crashed (but I'm pretty sure I wasn't looking at a blueprint this time). Relevant part of the log:
Code: Select all
22176.745 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7f50f223e4cf
src/MapTick.hpp (56): operator==
src/Belt/SplitterLogic.cpp (224): updateTransportLines
src/Belt/TransportLine.cpp (146): update
src/Belt/TransportLineGroup.cpp (154): update
src/Belt/TransportLineManager.cpp (146): update
src/Map/Map.cpp (232): operator()
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (61): __invoke_impl<void, (lambda at /tmp/factorio-build-VeJNJx/src/Map/Map.cpp:227:23) &>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (111): __invoke_r<void, (lambda at /tmp/factorio-build-VeJNJx/src/Map/Map.cpp:227:23) &>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_function.h (290): _M_invoke
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_function.h (591): operator()
src/Util/WorkerThread.cpp (70): loop
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
0x7f50f229698a
0x7f50f231a9cb
0xffffffffffffffff
Stack trace logging done
22178.043 Error CrashHandler.cpp:190: Map tick at moment of crash: 15664624
22178.043 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
22178.748 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
Re: [2.0.72] Crash while working on blueprint?
Posted: Fri Jan 16, 2026 11:44 pm
by Loewchen
Those crashes are different so this is a system stability issue, see
114778.