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Version 2.0.73

Posted: Tue Jan 13, 2026 2:54 pm
by FactorioBot
Gui
  • Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
  • Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (131495)
  • Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. (131520)
  • Fixed a crash when reading LuaPlayer::blueprints in a simulation.
  • Fixed a crash related to give-item modifier not rejecting count of 0. (131713)
  • Fixed that the default config.ini file would not be written on first startup. (131694)
  • Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. (127927)
  • Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. (131816)
  • Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. (131811)
  • Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. (131795)
  • Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. (131831)
  • Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. (131274)
  • Fixed inserter control behavior not updating stack size when selecting different signal. (131843)
  • Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. (131872)
  • Fixed a crash when ammo spoils in cars or spider vehicles. (131885)
  • Fixed a crash when mods would create surfaces during built events on space platforms. (131858)
  • Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. (131958)
  • Fixed a crash when migrations remove a lighting attractor. (131884)
  • Fixed a crash when mods error during ghost revival. (132072)
  • Fixed transparent tile sprites on aquilo.
  • Added missing Lua defines for cargo landing pad logistic points. (131341)
Scripting
  • Added LuaEntity::send_to_orbit_automatically read/write.
Previous changelog: Version 2.0.72

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.73

Posted: Tue Jan 13, 2026 5:12 pm
by ITBM
I thought it would never get released before 2.1 :lol:

Re: Version 2.0.73

Posted: Thu Jan 22, 2026 7:48 am
by ILYADNEPR
The mod GUI thing is a really big deal :D

Re: Version 2.0.73

Posted: Tue Jan 27, 2026 4:59 pm
by 8589
Hi, when will the latest NS2 version be updated? I can’t play online with my friends on PC anymore :(

Re: Version 2.0.73

Posted: Tue Jan 27, 2026 5:07 pm
by Loewchen
8589 wrote: Tue Jan 27, 2026 4:59 pm Hi, when will the latest NS2 version be updated? I can’t play online with my friends on PC anymore :(
Nintendo requires certification for every update, so it is quite rare for switch and PC to have the same latest version at any point. You can ask your friends to install your version in parallel or use the "Latest console" beta in steam.

Re: Version 2.0.73

Posted: Tue Feb 10, 2026 7:32 pm
by roliver
hi,
Have I found a mistake? Or is this intentional?

When I send a Spidertron equipped with solar panels and lasers to a spaceship, everything is still inside. But when it lands on Gleba, everything is gone, and it's not on the spaceship or in the hub either.

gruß

Oliver

Re: Version 2.0.73

Posted: Tue Feb 10, 2026 7:44 pm
by atomizer
118257

please don't put bug reports in release threads

Re: Version 2.0.73

Posted: Wed Feb 18, 2026 11:22 pm
by CaitSith2
I am glad for 131495. It is so much more satisfying watching cargo pod after cargo pod stream into the cargo landing pads and cargo bays than it is for ALL of the rockets to launch at once, and all of the cargo pods land at once.