Way for construction bots/blueprints to see past >1 landfill layer?
Posted: Sun Jan 11, 2026 1:15 pm
Heya,
This is a peculiarity with my mod. It's been there since the start and it's persisted to the point where I'm just used to it now. But it is kind of annoying (especially for anyone new who isn't used to the quirk) and I hope there was some way for construction bots (or the tile itself) to fix this:
I have 2 types of Landfill: Shallow-water and Deep-water. (Shallow water landfill is the same landfill as the base game.)
When you build construction ghosts on shallow water, it works like you expect. Landfill ghosts are placed and then robots will build the structure on top of them.
However, the problem happens when you do the same for Deep water. Because Deep water requires Deep water landfill first to bring it up to shallow water levels (which you can tread on). And then the regular shallow landfill is placed again to make it a regular land surface.
You cannot build ghosts on deep water, because it's 2 steps 'away' from being land (Deep -> Shallow -> Land). I was hoping there was some way to encode this idea so that construction robots (and blueprints) can be placed on deep water and have the ability to queue up both deep-landfill and shallow-landfill to place buildings upon. This would help on any other mods that have the same idea of having multiple 'landfill' treatments to finally get to a buildable surface
I'd be grateful for any help!
Cheers
This is a peculiarity with my mod. It's been there since the start and it's persisted to the point where I'm just used to it now. But it is kind of annoying (especially for anyone new who isn't used to the quirk) and I hope there was some way for construction bots (or the tile itself) to fix this:
I have 2 types of Landfill: Shallow-water and Deep-water. (Shallow water landfill is the same landfill as the base game.)
When you build construction ghosts on shallow water, it works like you expect. Landfill ghosts are placed and then robots will build the structure on top of them.
However, the problem happens when you do the same for Deep water. Because Deep water requires Deep water landfill first to bring it up to shallow water levels (which you can tread on). And then the regular shallow landfill is placed again to make it a regular land surface.
You cannot build ghosts on deep water, because it's 2 steps 'away' from being land (Deep -> Shallow -> Land). I was hoping there was some way to encode this idea so that construction robots (and blueprints) can be placed on deep water and have the ability to queue up both deep-landfill and shallow-landfill to place buildings upon. This would help on any other mods that have the same idea of having multiple 'landfill' treatments to finally get to a buildable surface
I'd be grateful for any help!
Cheers