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[2.0.72] Fusion Reactor Neighboorhood bonus not displaying correctly above 100%

Posted: Wed Jan 07, 2026 5:45 pm
by AutoChaos
Version [2.0.72]
What happened: If you change the reactor neighbourhood bonus and set it above 1, it will display as if it's still 100%, but calculations are correct.
What did you expect to happen instead? Values to display correctly and not use base 100%.
Happens always.
Без имени-1.png
Без имени-1.png (1.52 MiB) Viewed 228 times
If you can reproduce the issue, provide the exact steps!
Change Prototype neighborhood bonus https://lua-api.factorio.com/latest/pro ... bour_bonus
It will stay as 100% max. Changing it does nothing to the display.
test.zip
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Re: [2.0.72] Fusion Reactor Neighboorhood bonus not displaying correctly above 100%

Posted: Wed Jan 07, 2026 7:32 pm
by boskid
Thanks for the report. It looks like the fusion reactor failed to account for neighbour bonus value inside of a tooltip for a built entity. Issue should be now fixed for 2.1.