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[2.0.72] Crash force placing blueprint
Posted: Sun Jan 04, 2026 7:55 am
by Marger
Tried to force place a blueprint on Gleba that had the Lightning rods from Fulgora in it. This causes the game to hard crash and I'm not seeing anything being saved in the logs.
Re: [2.0.72] Crash force placing blueprint
Posted: Sun Jan 04, 2026 10:56 am
by boskid
Managed to reproduce it. 2.0.72
Code: Select all
C:\factorio_2_0\src\Entity\Entity.cpp(327): Entity::forceDestroy
C:\factorio_2_0\src\Entity\Entity.cpp(314): Entity::destroy
C:\factorio_2_0\src\GameStateAdapter.cpp(145): GameStateAdapter::destroy
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(494): BlueprintBuilder::markTileCollidersForDeconstruction
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(269): BlueprintBuilder::tryToBuildTile
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(250): BlueprintBuilder::tryToBuildTiles
C:\factorio_2_0\src\Blueprint\BlueprintBuilder.cpp(76): BlueprintBuilder::tryToBuild
C:\factorio_2_0\src\ManualBuilder.cpp(1142): ManualBuilder::buildBlueprint
C:\factorio_2_0\src\ManualBuilder.cpp(1121): ManualBuilder::checkBuildBlueprint
C:\factorio_2_0\src\ManualBuilder.cpp(307): ManualBuilder::build
C:\factorio_2_0\src\ManualBuilder.cpp(109): ManualBuilder::buildFromInputAction
C:\factorio_2_0\src\CommonInputHandler.cpp(359): CommonInputHandler::build
-- edit:
It looks like this issue is already fixed for 2.1 due to
131743.