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[2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"

Posted: Fri Jan 02, 2026 6:02 pm
by Ton301
When approaching a particular batch of enemies on Gleba, the game crashes.

To reproduce, approach the enemies to the right (on the attatched save) and it will crash within a few seconds.

Mods loaded:
Space Age
Quality
Elevated Rails
Factorio Library
Factory Planner
Mining Patch Planner
P.U.M.P.
Speed Control
Stats GUI

Re: [2.0.72] Crashing when approaching Gleba enemies

Posted: Fri Jan 02, 2026 8:06 pm
by boskid
Provided reproduction steps do not work for me regardless of using 2.0.72 steam space-age or using 2.0.72 standalone space-age. Given the log file says you have 14700K cpu that is known to be affected by 13th/14th gen raptor lake issues, did you update your bios within the latest 12 months?

Re: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"

Posted: Fri Jan 02, 2026 8:14 pm
by Ton301
I have not updated my bios so I will give that ago, thank you for the help.

Re: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"

Posted: Sun Jan 04, 2026 3:26 pm
by Ton301
I have fully updated both my bios and other drivers for my chipset, but I still get the same issue as before. To be more specific, the crash occurs when approaching stomper, however other entities are fine.
A new log file after the bios update is attached below.

Re: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"

Posted: Sun Jan 04, 2026 3:46 pm
by Loewchen
Peculiar is that there once was a crash with very similar stacktrace that got fixed: 116034

Re: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"

Posted: Tue Jan 06, 2026 1:31 pm
by Rseding91
I am also unable to reproduce any such crash.