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[2.0.72] Crash (FollowPathBehavior::executeInternal)

Posted: Fri Dec 26, 2025 5:16 pm
by evgenii
Game version: 2.0.72 (Steam, Windows 11 26200)
Mods: Space Age, Quality, Elevated Rails, CleanedConcrete
(TimeControlFork was previously installed, but the crash continues after removing it)

Reproducibility: 100% — the crash happens every time shortly after loading the save.

Summary

After loading the attached save file, the game runs for 1–3 minutes and then crashes with an Access Violation (c0000005).
The crash always occurs inside AI pathfinding code. The relevant part of the log shows:

FollowPathBehavior::executeInternal
GroupBehavior::executeInternal
Unit::update
Surface::update
Map::updateEntities

The error in the log:

Exception Code: c0000005
Access Violation: Read at address FFFFFFFFFFFFFFFF

This happens consistently even after:
removing TimeControlFork
verifying game files through Steam
updating GPU drivers
restarting the game and PC
No specific action triggers the crash — it happens even if I simply stand still after loading the save.

Steps to reproduce:
Load the attached save file
Wait 1–3 minutes
The game crashes to desktop
Crash is fully reproducible.

Additional notes

Based on the stacktrace and behavior, it seems likely that the crash may be related to a corrupted unit, robot, or biter pathfinding state somewhere on the map.
However, the crash occurs even after removing all gameplay-affecting mods except Space Age and core Factorio mods.

Re: [2.0.72] Crash (FollowPathBehavior::executeInternal)

Posted: Tue Dec 30, 2025 8:07 pm
by Rseding91
Thanks for the report however I am unable to reproduce any such crash when I load the save and let it run. It has now been running for 15 minutes at 2x speed without any issue.