Page 1 of 1

[Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Posted: Tue Dec 09, 2025 2:14 am
by Osmo
With this mod:
repair-spray_1.0.0.zip
(5.62 MiB) Downloaded 42 times
When firing the repair gun, the stream texture renders parts that shouldn't be there
изображение.png
изображение.png (103.16 KiB) Viewed 569 times
And it looks like its related to how the textures are arranged in the atlas
изображение.png
изображение.png (146.88 KiB) Viewed 569 times
With no other mods, in the attached save, it looks like this to me:
изображение.png
изображение.png (759.95 KiB) Viewed 569 times

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Posted: Thu Dec 11, 2025 11:31 am
by Genhis
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Posted: Thu Dec 11, 2025 9:04 pm
by Osmo
Genhis wrote: Thu Dec 11, 2025 11:31 am Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
Thank you! I assume this is an issue specific to FluidStreamPrototype or can it happen with other animations too?

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Posted: Thu Dec 11, 2025 10:03 pm
by Genhis
Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Posted: Fri Dec 12, 2025 12:27 am
by Osmo
Thank you, seems like a short list but will note for the future