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[Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Posted: Tue Dec 09, 2025 2:14 am
by Osmo
With this mod:
When firing the repair gun, the stream texture renders parts that shouldn't be there

- изображение.png (103.16 KiB) Viewed 569 times
And it looks like its related to how the textures are arranged in the atlas

- изображение.png (146.88 KiB) Viewed 569 times
With no other mods, in the attached save, it looks like this to me:

- изображение.png (759.95 KiB) Viewed 569 times
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Posted: Thu Dec 11, 2025 11:31 am
by Genhis
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Posted: Thu Dec 11, 2025 9:04 pm
by Osmo
Genhis wrote: Thu Dec 11, 2025 11:31 am
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
Thank you! I assume this is an issue specific to FluidStreamPrototype or can it happen with other animations too?
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Posted: Thu Dec 11, 2025 10:03 pm
by Genhis
Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Posted: Fri Dec 12, 2025 12:27 am
by Osmo
Thank you, seems like a short list but will note for the future