Combinators should not affected by freeze
Posted: Wed Dec 03, 2025 1:56 pm
Currently, combinators consume power, and are affected by freeze. However, a recent change have been made illustrated in viewtopic.php?t=131390, increasing their power consumption and thus improve signal system stability. Regarding this, I think they should be immune to freezing.
As removing their heat consumption on Aquilo (and hence the vulnerability to freezing) have a huge impact on game balance, I place the post on this subforum. I know this change will have a huge impact on current game, not only reduces the heat upkeep but also makes designing Aquilo base easier. But I still hope this change take place because:
It improves signal stability on Aquilo.
Unlike power grid that a large area is powered/unpowered instantly and at the exact same moment, heat pipes are heated/cooled one by one slowly. Thus different combinators usually freeze/unfreeze at different time. Due to the complexity of heat pipe deployment, it is almost impossible to predict which combinator freeze/unfreeze first, or to say fail to function/function first.
Such behavior can make cause great trouble when running Aquilo base. When you don't have adequate heat supply and heat pipes gradually lose their temperature, The combinators freeze and thus fail in a unpredictable order, thus makes the signal system's behavior totally unpredictable. What's more, when such failure is spotted by the player and they try to add more heat supply, they also unfreeze in a random order, still causing great trouble. Unless the heat mechanic is updated to something like 2.0 fluid mechanic (which I don't believe will be likely to happen), It is better to simply remove the frozen vulnerability to prevent such issue full of randomness from happening.
As removing their heat consumption on Aquilo (and hence the vulnerability to freezing) have a huge impact on game balance, I place the post on this subforum. I know this change will have a huge impact on current game, not only reduces the heat upkeep but also makes designing Aquilo base easier. But I still hope this change take place because:
It improves signal stability on Aquilo.
Unlike power grid that a large area is powered/unpowered instantly and at the exact same moment, heat pipes are heated/cooled one by one slowly. Thus different combinators usually freeze/unfreeze at different time. Due to the complexity of heat pipe deployment, it is almost impossible to predict which combinator freeze/unfreeze first, or to say fail to function/function first.
Such behavior can make cause great trouble when running Aquilo base. When you don't have adequate heat supply and heat pipes gradually lose their temperature, The combinators freeze and thus fail in a unpredictable order, thus makes the signal system's behavior totally unpredictable. What's more, when such failure is spotted by the player and they try to add more heat supply, they also unfreeze in a random order, still causing great trouble. Unless the heat mechanic is updated to something like 2.0 fluid mechanic (which I don't believe will be likely to happen), It is better to simply remove the frozen vulnerability to prevent such issue full of randomness from happening.