[2.0.72] Agricultural tower use unreasonable amount of cpu time
Posted: Fri Nov 28, 2025 4:02 pm
On Nauvis, it is possible to use Agricultural towers to counter pollution. I guess this is by design and intended use, as there is no use for wood farming at the point those are unlocked whatsoever and it does work quite good (save for the fact that there is no grass-fill so any ocean near your base is fubar). I tried to use it on my base and the decrease of bitter invasions was massive.
About 1400 agri towers were deployed and cover three sides of base that are somewhat close to walls. Except now the towers themselves use 5% of simulation time, 0.5 out of 10. Quite a lot, at least much more than expected, especially since they spend most of the time waiting and then performing fixed action which will happen at exactly predictable timestamp - when oldest tree in range finishes growing. It seem that growth is currently linear so it should be easy to predict when tree is ready for harvest. I am not sure if mods can affect this or not. For comparison purposes, there are about 50k inserters in whole base and they use about 30% of time. A lot of them actually do perform some sort of activity constantly.
You probably can reproduce this with attached save, its just 1.8k placed agri towers eating 0.6 of whatever unit time-usage uses. I am not using any mods
About 1400 agri towers were deployed and cover three sides of base that are somewhat close to walls. Except now the towers themselves use 5% of simulation time, 0.5 out of 10. Quite a lot, at least much more than expected, especially since they spend most of the time waiting and then performing fixed action which will happen at exactly predictable timestamp - when oldest tree in range finishes growing. It seem that growth is currently linear so it should be easy to predict when tree is ready for harvest. I am not sure if mods can affect this or not. For comparison purposes, there are about 50k inserters in whole base and they use about 30% of time. A lot of them actually do perform some sort of activity constantly.
You probably can reproduce this with attached save, its just 1.8k placed agri towers eating 0.6 of whatever unit time-usage uses. I am not using any mods