Quality and roboport charging slots
Posted: Tue Nov 25, 2025 9:31 am
Is the number of roboport charging slots supposed to be affected by quality?
Some time ago I made a personal mod with a different quality scaling. Recently for a new playthrough, I added a new quality level and updated that mod. While I was doing that, I found new QualityPrototype with a lot of additional properties and noticed a strange thing. There are QualityPrototype::logistic_cell_charging_energy_multiplier and QualityPrototype::logistic_cell_charging_station_count_bonus properties. Their names suggest they affect the same type of entities. While personal roboports are affected by both, stationary roboports aren't affected by the latter.
I noticed a long time ago that they have different charging scaling, but at that time QualityPrototype didn't have these properties. There is even a mod (More Quality Scaling) that besides other things, "fixes" this behavior.
Some time ago I made a personal mod with a different quality scaling. Recently for a new playthrough, I added a new quality level and updated that mod. While I was doing that, I found new QualityPrototype with a lot of additional properties and noticed a strange thing. There are QualityPrototype::logistic_cell_charging_energy_multiplier and QualityPrototype::logistic_cell_charging_station_count_bonus properties. Their names suggest they affect the same type of entities. While personal roboports are affected by both, stationary roboports aren't affected by the latter.
I noticed a long time ago that they have different charging scaling, but at that time QualityPrototype didn't have these properties. There is even a mod (More Quality Scaling) that besides other things, "fixes" this behavior.