How to control building animations
Posted: Wed Nov 19, 2025 10:10 am
Hello. I’m looking for a way to turn a building’s animation on and off through scripting.
For example, I would like the entity to remain in an idle (non-animated) state normally, and then start playing its animation when the player “turns on the power” through a dialogue interaction.
I don’t have much knowledge about 2D graphics, and I haven’t experimented much with entity prototypes yet, so I’m not sure how I should approach this.
Could I ask for some advice?
For example, I would like the entity to remain in an idle (non-animated) state normally, and then start playing its animation when the player “turns on the power” through a dialogue interaction.
I don’t have much knowledge about 2D graphics, and I haven’t experimented much with entity prototypes yet, so I’m not sure how I should approach this.
Could I ask for some advice?