[2.0.72] when you replace a chest with a storage chest which have a filter it gets deconstructed
Posted: Mon Nov 17, 2025 7:00 pm
That said. I sometimes use storage chest with a filter in my malls, so you can avoid overproduction, because if you decon something it returns to a dedicated storage chest, not random one. I can actually understand current behavior, it was an easy fix to cleanup a chest before place a filtered storage chest to ensure it will be filled later with only filtered item. The problem appears when you initially build your blueprint with regular chests before you researched bots just to make it work all this time, but then you apply it again to replace all the chests with advanced ones, instead of just replacing it, bots will start to remove all of them first, which looks ridiculous.
This behavior needs improvements. My initial idea was, to do a simple chest replacement if you have the same item inside and replacement with deletion if not. Sounds easy, at least this would be nice. But maybe we can go further and instead of removing the whole chest, just set deconstruction mark for the rest items in the chest which don't match the filter.
This behavior needs improvements. My initial idea was, to do a simple chest replacement if you have the same item inside and replacement with deletion if not. Sounds easy, at least this would be nice. But maybe we can go further and instead of removing the whole chest, just set deconstruction mark for the rest items in the chest which don't match the filter.