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Asteroids cannot be given healing property?

Posted: Sun Nov 16, 2025 1:55 pm
by a4194304
Adding code like

Code: Select all

data.raw.asteroid["huge-promethium-asteroid"].healing_per_tick = 5
will correctly show healing as 300/s in factoriopedia, but it won't take effect.

Re: Asteroids cannot be given healing property?

Posted: Sun Nov 16, 2025 2:12 pm
by boskid
Currently that is a limitation that only some entities (mainly ones that need update) support auto heal: units, spider units, turrets, enemy spawners and characters. Trees are an exception since they can regenerate without being updatable.

Looks like asteroids are updatable but they were not made to support healing_per_tick.