Page 1 of 1

scripted equipment grid equipment prototype

Posted: Fri Oct 17, 2025 9:57 am
by Quezler
would be nice if there was an equipment prototype that just did nothing. (well maybe apart from supporting power usage and being able to turn on/off by script individually)

Pre 2.0 modders resort to using things like 1kw night vision, exoskeleton equipment, but those still very much perform a role.

In 2.0 we now also have the inventory size equipment prototype which is near perfect but it still displays an inventory size tooltip even if the boost is 0.

So if we could have an equipment prototype that does nothing or the inventory boost 0 just makes the tooltip on the inventory size one hidden that'd be nice.

Re: scripted equipment grid equipment prototype

Posted: Fri Oct 17, 2025 11:59 am
by Rseding91
The battery function does that does it not? All it does is store energy.

Re: scripted equipment grid equipment prototype

Posted: Fri Oct 17, 2025 12:02 pm
by Quezler
no, the battery still comes with a mandatory energy bar, the wish is to have an equipment prototype that has no mandatory tooltips or sections like energy.