Artillery cleaning all chunks -> no more enemy?
Posted: Tue Oct 14, 2025 9:09 pm
Hi all,
Recently, in my game, I was fed up with the constant attacks of pentapods on Gleba. To take serious action on the matter I sent my black belt diplomatic delegation: the legendary artillery wagons. My base is not that big and did not venture far away neither.
So, I put few artillery wagons in the middle of my base and let them work. They destroyed all the eggs, they shot even in undiscovered areas too.
And now comes the interesting part. Since then there is complete silence on Gleba. Just before writing this post I checked out my save in debug mode with some chunk options enabled. 'Pollution' is spreading on Gleba, but there are no enemies, no candidates for expansion. I haven't used scripts, etc to verify this yet.
So far I am happy with the results but it feels like a glitch or exploit.
- Can this situation really happen? (As long as I don't explore new chunks, there won't be new enemies?)
- If yes, is this intended?
Recently, in my game, I was fed up with the constant attacks of pentapods on Gleba. To take serious action on the matter I sent my black belt diplomatic delegation: the legendary artillery wagons. My base is not that big and did not venture far away neither.
So, I put few artillery wagons in the middle of my base and let them work. They destroyed all the eggs, they shot even in undiscovered areas too.
And now comes the interesting part. Since then there is complete silence on Gleba. Just before writing this post I checked out my save in debug mode with some chunk options enabled. 'Pollution' is spreading on Gleba, but there are no enemies, no candidates for expansion. I haven't used scripts, etc to verify this yet.
So far I am happy with the results but it feels like a glitch or exploit.
- Can this situation really happen? (As long as I don't explore new chunks, there won't be new enemies?)
- If yes, is this intended?